Bag the Boss is a game we created based on a live game we ran with doctors at ASH (American Society of Hematology) the largest HemOnc conference in the US. This concept came to life from the basic principle that BPDCN--a rare blood cancer is a diagnosis of exclusion. So in order to figure out what disease it is, the player must figure out if each other disease has an alibi using the information gathered. Within Bag the Boss, there are 5 minigames that must be completed in order to narrow down the suspects!
Eat 'Em ALL is a game based on the infamous Pac-Man game, except this time you are learning how to treat acute lymphoblastic leukemia (ALL). Patients with ALL have high asparagine levels, and ASPARLAS and ONCASPAR are two drugs that deplete asparagine levels to help treat the disease. Each power-up color matches one of the drugs, and the amount of time it lasts mimics the number of days it lasts in the body which helps differentiate the difference in the drugs for providers.
PNH Pop is a game we created to teach healthcare providers about treating paroxysmal nocturnal hemoglobinuria (PNH) which is a rare blood disease that causes blood cells to explode. The goal of the game is to answer 6 questions before the time runs out and the balloon (aka the blood cell) explodes.
The Tempest was a really cool project we did during covid in early 2020. The driver to this game was a mysterious mailer that enticed healthcare professionals (HCP) to see if they could beat the tempest. This game led HCPs through a simulated idiopathic multicentric Castleman disease (iMCD) patient case. Throughout the game, players can see the patient's stats at all times, and they have to reference them while decoding a series of questions. Once they diagnose the patient there is an educational video and call to action to learn more.